Are video games good or bad for children
This is a model answer written to show what a Band 7 response looks like against the marking criteria. It is a worked example, not a graded submission. To see your own band, paste your writing into the free checker.
The prompt
Some people believe that video games are harmful to children, while others argue that they can be a valuable part of childhood. Discuss both views and give your own opinion.
Band 7 model answer (262 words)
Video games divide parents and teachers like few other topics: some see them as a threat to childhood, while others regard them as a modern form of play. In my opinion, games are beneficial in moderation, and the real danger lies in how much children play rather than in the games themselves.
Those who consider gaming harmful point first to the time it consumes. Hours in front of a screen are hours not spent running around outside or reading, and this trade-off is linked to poorer fitness and shorter attention spans. Critics also worry about content, since many popular titles reward violence, and about online play, which can expose children to strangers and to bullying beyond a parent's sight.
Supporters respond that games are far richer than their reputation suggests. Strategy and puzzle games train planning and patience, and many titles now demand cooperation, so children practise teamwork as genuinely as they would on a sports field. For shy children in particular, multiplayer games can be the place where friendships actually start. Some schools have even begun using game design to teach logic and creativity.
Having weighed both sides, I find the second view more persuasive, provided that parents set limits. The harms critics describe come almost entirely from excess and from unsuitable content, both of which are matters of supervision, not proof that gaming itself damages children.
In conclusion, video games can crowd out healthier activities when left unchecked, but with sensible limits and age-appropriate choices they develop skills and friendships, and I believe they deserve a place in modern childhood.
Why this reaches Band 7
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Task Response
Both views receive a full, fair paragraph, and the writer's own opinion is stated in the introduction and justified before the conclusion ("matters of supervision, not proof that gaming itself damages children"), which the task explicitly requires.
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Coherence and Cohesion
A predictable but effective structure: view one, view two, evaluation, conclusion. Cohesion comes from meaning ("Supporters respond", "Having weighed both sides") rather than mechanical linkers.
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Lexical Resource
Natural collocations such as "crowd out healthier activities", "beyond a parent's sight" and "age-appropriate choices" show range without strain.
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Grammatical Range and Accuracy
Complex sentences with embedded clauses and conditionals ("provided that parents set limits") are formed accurately and read smoothly.
The one fix to reach Band 7
The classic Band 6 failure here is presenting both views and then giving an opinion that just repeats one of them in the conclusion. Band 7 requires the opinion to do work of its own: evaluate the two views against each other, as this essay does, instead of restating one.
Now check your own answer.
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